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3 posts published so far
Oct 29, 2026
How I decide which feature to cut (notes from building Tingbase)
Yuval Eizik
Oct 28, 2026
How I scope a first game so it actually ships
Yuval Eizik
Oct 27, 2026
What a vertical slice is (and how I scope one for my own games)
Yuval Eizik